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But problems arise, she says, when users “lose their ability to control” that behavior.
The Sinulator’s counterpart is the “Interactive Fleshlight,” a penis sleeve for men that transmits in-and-out action into vibrations for the Sinulator on the other end.She estimates that men comprise 60% of the clients who come to her center seeking help for sexual online compulsivity issues.Moreover, Young says, the sheer variety of sexual experiences offered by the Internet can present a challenge to monogamous relationships.“Would you consider this cheating if I were playing this game? “But we can talk about it more over dinner.” And with that we’re back in the “real” world, leaving a vast population in the virtual universe to chat and caress their way into the night.” I ask, pointing to the trailer on the home page, where Jameson’s digital image appears to be competing in some kind of timed, multi-partner sex decathlon. “You could walk a couple through a facilitated session,” she says, “while they are in the privacy of their own bedroom.” Cory Silverberg, a sexual health educator and founding member of Come As You Are, an education-based sex store in Toronto, says, “What’s good about cybersex is that it allows people to conceive of new possibilities,” whether that means a disabled person gaining greater access to the sexual sphere or someone “fulfilling their fetish fantasies beyond anything that we could have imagined.” The keys to healthy virtual sex, he says, include consent of all partners, a “sense of good will” (not going out and “trolling and stalking online”), and a respect for boundaries — “making sure that you’re not exposing more real information about yourself than you’re really comfortable with.” Like any technology, though, virtual sex comes with its risks.
Kimberly Young, Ph D, who is the founder and director of the Center for Internet Addiction Recovery in Bradford, Pennsylvania, agrees that virtual worlds can allow individuals to explore new types of sexual behavior.
“One of the huge benefits is safety,” says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games.
In addition to STD-free interactions, Brathwaite says virtual worlds offer users the ability to explore sexuality in an anonymous environment.
She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs.
There are many ways to share sex with people in virtual spaces, and you still have to communicate to the other person what you like and don’t like. That’s part of what turns people on.” From adult video games to instant messaging and chat rooms to web cams to online interactive worlds to Internet-enabled sex toys, the means for enjoying erotic experience via a remote connection seem to be multiplying faster than you can say “teledildonics.” For the uninitiated, teledildonics (or cyberdildonics) refers to sex toys that can be controlled with a computer.
“Just install the software,” says Sinulate’s web site, “plug in your Interactive Fleshlight, and pick a partner!